Furniture Editing
This tutorial is going to go over how to create custom furniture in Blender, export it to a obj and then convert that obj to bin.
Step 1. First create your model in Blender, make sure each mesh in the model only has 1 material assigned
Step 2. To export the model to a obj file you click File -> Export -> Wavefront (.obj).
Step 3. Make sure the export settings that has been circled has been enabled as shown in the screenshot below.
Step 4. Drag and drop the obj file into the Furnitah executable. (Keeping both furnitah and the obj in the same folder is recommended)
Step 5. You should now have a bin model ready to be used in Luigi's Mansion!